Hope that Firaxis will implement proper controller support. Start X-Com 2 and try it out (Maybe don't try it in Ironman mode if you're not familiar with it yet)Ĥ. Start JoyToKey and load the X-Com2.cfg that you downloaded (I recommend to put it into the JoyToKey folder first)ĥ. Release it your soldier will reload his weapon.Ĥ. When you hold it for half a second or longer and then X: When in aim mode you can use it to scroll through abilities Pressing A will only accept whatever is choosen. RT: Left mouse button - !!! You'll need that when choosing a hacking-option. I recommend reducing scrolling speed down to Left Stick: WASD binding (Still digital controls and notĪs smooth as in X-Com EU. It should be reload but if you push it the gun just blinks and nothing happens. Pad right: camera rotation right (When in aim mode you can scroll through the abilities but it will also turn the camera)Ī: Accept (Shoot, Use choosen ability), Move soldier to courser Pad left: camera rotation left (When in aim mode you can scroll through the abilities but it will also turn the camera) Lb: Switches to previous soldier / previous target (aim mode) Rb: Switches to next soldier / next target (aim mode) The already establishedīutton bindings are nice but i had to work around them because theyĬan't be disabled and overriden so there are some quirks in there.Ĭontrol menus and avenger mode (at least not reasonably good). Most buttons of the controller are already mapped out like in X-Com EUīut support of the analog sticks was missing. It's not perfect and you really can't use it for the avengerĪnd the menus but it works for me in tactical mode. r/Xcom2StargateModding for discussing Stargate mods and development.I didn't feel quite at home without the controller support in the tactical mode, so i've been working on a JoyToKey solution for this. No requests for NSFW mods, and please tag NSFW mods as NSFW mods. Try to keep mod request posts within the bounds of developer talk and discussion. The file Long War Perk Pack v.6 is a modification for XCOM 2, a (n) strategy game. Unreal 3.5 Editor (this will be the meat and crux of your modding needs)ĥ0 GB of Assets on top of the 45 GB game - includes animations, textures, doodads etc.ĭo not downvote posts on the basis of opinion. Want to read only a specific topic? Click a button below! Go into steam, select Library", select "Tools" under the "Library" Menu, then find and install the XCOM 2 SDK. We try to discuss the technical side of modding that being said, mod requests are welcome.ĭiscord Server Invite We have a wiki! Go read through it for tutorials, and if you want to share something, feel free to edit. Just a place for discussion of development and creation of mods in XCOM2.
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